Method and Participants
Research Questions
  1. What is the response to the Arduino microcontroller among artists and designers?
  2. Why were modifications made to Arduino's hardware or software?
  3. How is creativity affected with the Arduino microcontroller? 

Given the highly qualitative nature of these questions, a case study was chosen to collect data. Data collection methods followed Yin's case study design.[1] Yin states case studies should be used when "why" and "how" questions are asked.[2] The case study method ensures that the topic is fully explored and multiple facets are revealed. The focus of the study answers why the Arduino is being used as an artist tool, why it is being modified, and how it influences the creative process. The contextual conditions of the semantics of the usage of the Arduino are relevant to the circumstance that art and design are the impetus of board modification.


  1. Robert K. Yin, Case study research: Design and methods. 3rd ed. Thousand Oaks, CA: Sage, 2003
  2. Ibid.